Monday, 26 October 2015

Assassins Screed Syndicate patched Already!








Assassins Creed Syndicate has only been out since this morning but already has a hefty patch. Here are the details of what has been changed. he game is already scoring some nice reviews but it seems to have a fair few issues too. Ubisoft are on the case as always though and have a patch ready for you from what I have learnt.

Here is what has been repaired:

Stability & Performance

Improved performance and stability

Audio

Fixed audio missing at the beginning of the introduction cinematic of the "Strange Bedfellows" mission

Fixed some persistent SFX during gameplay

Fixed wrong audio files that were played

Fight


Fixed an issue where, in rare cases, the player was unable to attack after pressing a button during combat

Fixed issues where the animation would not fit the weapon/reaction

Fixed offset animation on moving platforms

Fixed issues with the multi-kills

Fixed camera issues while fighting

Fixed an issue where the main character's weapons disappear after a finisher move if he or she was in stealth prior to the fight

Mission

Fixed an issue where a de-synch loop could happen in the "Change of Plans" mission during the escape part of the mission

Fixed an issue where the player could get stuck if they de-synched just after assassinating Lucy Thorne in "A Throrne in the Side" mission

Fixed an issue where some of the Blighters are not in the Gang stronghold area

Fixed issues in cinematics where the player or some props where offset or missing

Fixed issues with the objectives

Fixed issues with fast travel

Behavior

Fixed navigation/parkour issues on specific spots

Fixed camera issues when navigating

Fixed some NPC interaction issues

Fixed issues where the player would be able to use tools when he or she shouldn't

Vehicles

Fixed issues where the player could get stuck between the train and the train station platforms

Fixed a camera glitch when the player was in a vehicle

Fixed loading issues with vehicles

Fixed collision issues with other vehicles

Fixed navigation issues on vehicles

AI/NPC


Fixed issues where NPCs may have problems with their animations

Fixed issues where NPCs might have the wrong reaction

Fixed navigation issues with the NPCs

Fixed an issue in the mission "A Night to Remember" where the ROyal Guards cannot be killed after being affected by a voltaic bomb

Fixed issues where NPCs may get stuck

Fixed an issue where crowd of NPCs would spawn after having the game left idle for more than 30 minutes

Fixed some other NPC spawn issues

Game System


Fixed issues with some trophies

Fixed issues on save/load

Fixed an issue where doors can be lock picked without previously acquiring the Lockpick II skill

Fixed issues where items/missions would not unlock after completing the conditions

World/3D/Menu/HUD


Fixed text issued
Fixed issues with props in the world

Fixed an issue where changing the menu language will reset all options settings

Fixed issues where the menu/progression log was not matching the actual progression

Fixed issues with icons and FX being missing or misplaced

Fixed Animus Mission Debriefing messages showing when they should not
Fixed issues when entering/exiting map menu

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